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  12                               
   2 f,n;"HINTS & TIPS"
   2 ;"_____________"
   2 ;"                                ":
   2  1986 S.A.E.C.
   1 proff=9100
   1 p$="SPY TRILOGY        PART 3*":
   1 p$="SPY TRILOGY        PART 2*":
   1 p$="SPY TRILOGY        PART 1*":
   1 p$="  An Everyday Story Of A Seeker Of Gold*"
   1 p$="    HINTS ON H.R.H.*":
   1 p$="           By EIGHTH DAY SOFTWARE*":
   1 n,f;"Next Issue"
   1 diff=32768
   1 a$="                                
   1 ]m*+lm*+sm,
   1 [ne!_ne"fne#mne
   1 XMAS      O
   1 XMAS      
   1 TEXT      D[
   1 LOADER    .
   1 GoodInit?*
   1 Created with Ramsoft MakeTZX
   1 Cnd!Jnd"QndhXnd
   1 CODE      
   1 CHARLOC=32256
   1 CHARLOC=15360
   1 ;"by June Rowe"
   1 ;"____________"
   1 ;"__________"
   1 ;"You start off on a road near a mansion.   In a nearby gatehouse, you will find      matches and a lever which you must pull."
   1 ;"YELLOW SECTOR";
   1 ;"When both WIZARD and SCOTSMAN have been   answered and the TIME has not reached     MIDNIGHT then WAIT will advance the TIME  to MIDNIGHT."
   1 ;"Wear the rubber ears and go to Prince     Charles' room at the palace. Copy him by  entering WAVE ARM, SHAKE LEG and PULL     TONGUE to get a ticket to Tussards."
   1 ;"Wear the beret and get the Crown Jewels   from the tower. Go IN the hedge to hide   from the Beefeaters."
   1 ;"This whistle has magic properties - BLOW  it and see! Blow it again to return to thebedroom."
   1 ;"This brings you to a low room with a      mysterious cloud of gas, but you can't    hold your breath here. The trick is to    CRAWL, then GO HALL and collect a ruby."
   1 ;"THE EXTRICATOR"
   1 ;"STOP THE TAPE":
   1 ;"SPECTRUM ADVENTURER";
   1 ;"SPECIAL"
   1 ;"SILVER SECTOR";
   1 ;"RUB PAPER to reveal message on the PAPER."
   1 ;"RED SECTOR";
   1 ;"PRESS A KEY"
   1 ;"PRESS A KEY  B - BACK  Q - QUIT"
   1 ;"Once you have fed the critter (that's whatthe second fish was for) you can GO CRACK and wander north to a green room."
   1 ;"In this adventure by Artic Computing, you are on a quest to find the Golden Apple.  To quote the story on the cassette inlay, ""Your adventuring will take you through a large mansion, to sea on a ship and to a  mountainous island."""
   1 ;"IS LOADING";
   1 ;"How would you deal with the giant         spider in Castle Thade Revisited?"
   1 ;"How to complete THE GOLDEN APPLE"
   1 ;"Go to the nursery and take William and    Harry, one at a time, into the cupboard.  lock them in and search the po."
   1 ;"Go on a tour now, via the green rooms, thehard and soft corridors, the pit, the roomlevel with the seabed and the long        corridor."
   1 ;"Get the brick from the 3rd floor and use  it to smash the supermarket window on     Fleet Street. A policeman will steal some dog food! Get the last tin and go to      Clarence House."
   1 ;"GREEN SECTOR";
   1 ;"First you must go eastwards then south,   where a parrot will give you a clue which you will need later on."
   1 ;"FREE MAP OFFER"
   1 ;"Elsewhere in the wood, you will come      across a heavy log - chop this to find    your first treasure, which is a silver    bar."
   1 ;"END OF PROGRAM"
   1 ;"Drop the knickers to get rid of the Arch- bishop of Canterbury."
   1 ;"DIAL 999 to get rescued and returned to   the lake side."
   1 ;"Cross the bridge to find another treasure."
   1 ;"CHRISTMAS ADVENTURE"
   1 ;"A CLIP is required to PICK LOCK or INSERT CLIP to remove PADLOCK and CHAINS from    TRUNK."
   1 ;"1 HINTS & TIPS"
   1 ;" You will have no doubt noticed by now     that this is a double issue. Our next     issue will be in February.":
   1 ;" TAPE 8  SIDE 2  DECEMBER 1986                   +JANUARY 1987"
   1 ;"  ISSUE No 8  DECEMBER/JANUARY  
   1 ;"  H.R.H.   THE GOLDEN APPLE   SPY TRILOGY             THE EXTRICATOR"
   1 ;"           SIDE 2"
   1 ,;" SPECTRUM  ADVENTURER"
   1 +diff-CH*768
   1 (CHARLOC/256
   1 ''"WEAR SUIT before going to Radiation       Laboratory."
   1 ''"Press the pedestrian crossing button      before crossing the road."
   1 ''"In the boiler room, OPEN BUNKER to get    coal."
   1 ''"In the Computer Room, SLIDE MEMORANDUM    then INSERT CUE. PULL MEMORANDUM to obtainthe KEY for the Library."
   1 ''" This is an excellent adventure from the Bird and the Balrog.":
   1 '"You will now be in the Queen's bedroom.   Drop the stinkbomb to get past the crowd."
   1 '"When the phone rings, answer it and give  Prince Andrew the message in the night    club. Have a drink while you're there."
   1 '"Wear the gloves and climb the drain pipe. Take a picture of Princess Diana in the   bath."
   1 '"Wear the dress and wig to enter 10 DowningStreet and take the cigarette."
   1 '"Use the corgi as I.D. in the post office."
   1 '"To get the 50p, cut the brambles with the secateurs from the stables."
   1 '"To get past the policeman, give him a     bottle of gin (from Downing Street)."
   1 '"There are four bus routes in this         adventure. EXAM BUS at the stop to find   out where it is going. To get a bus pass  drop the spider by the old woman."
   1 '"Take the photo to The Sun. You will be    given a pair of knickers."
   1 '"Take the dog to Hyde Park, get the litter and throw it to get rid of the warden. Go into the loo and have a conversation with Prince Charles."
   1 '"Search the sheets for a stink bomb. You   can now go into the Queen's chambers."
   1 '"Return to the palace and use the dumb     waiter to get to the nursery floor. Get   the make up box and go to the butlers     pantry in the east wing."
   1 '"Return to the loo and when you see Lord   Litchfield, PULL CHAIN and get the camera."
   1 '"RAISE SAIL on the boat on the lake. Use   the tea pot (from Clarence House) to bale out the boat. Get to the island and head  S, NW and SE to a phone box."
   1 '"Prince William will give you a spider in  return for an elephant. Take his rubber   ears too."
   1 '"Open the dog food in the kitchen in       Clarence house, fill the bowl and feed thedog. You will be pestered by the Queen    Mum. Get rid of her by giving her flowers."
   1 '"Ignore Princess Michael and the library,  they are red herrings."
   1 '"Gordon the butler will follow you if you  go up the stairs. Lead him to Princess    Dianas' room and drop the box. Gordon willtake the box to the loo in Hyde Park. You can find it there later."
   1 '"Go to the top floor in the west wing. If  you have the mousakka lead Prince Philip  east and drop it."
   1 '"Give the cigarette to Princess Margaret.  She will give you a spanner which should  be thrown at the mower."
   1 '"Give the case to the Queen but don't hang around."
   1 '"Give the camera to the chemist. You will  need the receipt and the 50p to get the   photo."
   1 '"Give the Crown Jewels to Prince Charles   and he will give you a small key."
   1 '"Get the wig and dress from the dummies in Tussards. Do not drop anything here as youcan enter the place once only."
   1 '"Get the oil from the mower and oil the    dumb waiter. Use this to move between     floors."
   1 '"Get the black rod from the throne. Knock  on the door with it to open it."
   1 '"Each month we will be publishing a map of an adventure. All you have to do if you   want one is write and tell us! It will be sent to you completely free of charge." 
   1 '"CLEAR YOUR COMPUTER AND LOAD"""" FOR THE    ADVENTURE"
   1 '"At the start get the spade from the       scarecrow, go to the hillock and dig."
   1 '"2 CHRISTMAS ADVENTURE"
   1 '" Your next issue of Spectrum Adventurer    will astound you with its ""Teletext""      style format.":
   1 '" To launch the new style format we will be having a competition in which YOU could   win five, yes five, adventures of your    choice.":
   1 '" The Bird and the Balrog":
   1 '" No more flicking through every page to    reach a particular article."
   1 '" It costs only `1.99.":
   1 '" Buy it now from:-":
   1 '"     THE EXTRICATOR"
   1 '"     On offer this month is:-"
   1 '"     BORED OF THE RINGS"
   1 "You will need to empty the pool but watch you do not drown."
   1 "You will need to deflect the beam in the  cell block."
   1 "You will need the bed-bug from the        recreation chamber when you go to the     greenhouse."
   1 "You will find something useful in the     guard house."
   1 "With four of the five items in your       INVENTORY the GIANT will then pose the    final puzzle, the answer to which is      COINS. Then LIGHT TORCH before GO NORTH."
   1 "Use the palm tree to reach the west side  of the pool."
   1 "Use the Lift to descend from the upper    floor when noises downstairs indicate thatthe GUARD has returned to his cubicle. Do NOT re-enter the Reception Area from ANY  direction now."
   1 "Unscrew the grill with the spanner found  in the dungeon."
   1 "Try not to shock yourself in the electric corridor."
   1 "The WIZARD/SCOTSMAN puzzle answers are:   PARACHUTE - ANGLING or FISHING. DWARF -   SMALL or MIDGET."
   1 "The Moat can be JUMPed or VAULTed with theCUE (not advisable)."
   1 "Take a note of the number on the plaque inthe cavern where the grill is."
   1 "TWIST HEEL to obtain a DISC and WEAR      JACKET beore entering the Sick Bay. SHOW  DISC to the patient, UNLOCK CUPBOARD, GET SHOE then TWIST HEEL only when out of viewof the cameras."
   1 "THROW BOOK (between 6.00 and 6.30), then  go to the Changing Room. GET and WEAR COATthen GO WEST and GO NORTH."
   1 "SUIT is in BOX tied with string."
   1 "SPOONERISM is required in the Dairy...e.g.MET GILK for GET MILK."
   1 "PULL CHORD twice to get whisky. If WHISKY is consumed then all directional instruct-ions are reversed...DRINK COFFEE to sober up."
   1 "Other computer commands will also work    e.g. RUN PROGRAM for PRESS RUN, but each  PRESS ENTER is vital."
   1 "Operate the fruit machine behind the videoscreen."
   1 "Load the tape from the Sony Walkman into  the computer."
   1 "LIGHT MATCH in Managing Director's Office then INSERT BULB, PRESS SWITCH and OPEN   DRAWER to obtain the rotor ARM. PRESS     SWITCH again before leaving the Office."
   1 "Kill the guard with the laser and take hiswatch."
   1 "In the Shower Room, POKE BOX with CUE,    then THROW BAG (into tank), now you can   GET BOX. Exit through the gymnasium door  before you OPEN BOX."
   1 "In the Control Room, INSERT TOKEN and PULLLEVER."
   1 "In Strange Room, INSERT COIN to open door then immediately PROP DOOR with WOOD to   keep it open."
   1 "INSERT TAPE, PRESS BREAK (note number),   PRESS RUN, PRESS (the four digits), PRESS ENTER, PRESS 9, PRESS ENTER, PRESS (the   three digits) and PRESS ENTER." 
   1 "INSERT CARD into the correct cell, then inCell PULL SWITCH to reveal LEVER."
   1 "HEAT PAPER or WAIT in the Boiler Room to  reveal the message which is the number    required to open the SAFE and obtain the  starter FUSE."
   1 "Follow instructions."
   1 "Fill tube in White room with water to get the wooden key."
   1 "Fill the hat with water in the damp       cavern."
   1 "Examine the pile in the laser room."
   1 "Examine the fridge in the kitchen."
   1 "Examine the deckchair."
   1 "EXAM PEN and TASTE LIQUID are clues to thefact that the blank sheet of PAPER (in    FOLDER) contains an invisible message."
   1 "Drop the letter L in the L shaped room to get the red pass."
   1 "Do not pull the plug."
   1 "Do not go here without the professor"
   1 "Collect the HAMMER and go to the Office   and LOCK DOOR. Now go through the Dining  Room to the Kitchen Stores. BREAK WINDOW  and if TIME is before 6.00am then WAIT."
   1 "At the door into the Gymnasium, PUSH DOOR while carrying only the CUE and THROW CUE then PUSH DOOR again."
   1 "At or after MIDNIGHT it is necessary to   have the COAL and WHISKY in your possess- ion in the presence of the SCOTSMAN."
   1 " ROCHDALE":
   1 " OL12 7NX":
   1 " Cutgate":
   1 " 26 Spotland Tops":
   1 "  You will find a knife in the wreck. Eastfrom the wreck, now, and it's ""be kind to hungry crocodiles week""."
   1 "  Wandering around a bit more will bring  you to a harbour - GO SHIP to find a net, then go to the lake to catch a fish."
   1 "  Upstairs now and examine the dust in thebedroom. (If it chokes you, maybe you     should have the handkerchief.) You will   find a rug (a treasure) and if you move   the bed, you will find a whistle."
   1 "  The sequence of actions is HOLD BREATH, PUSH BUTT, GO HATCH, GET SAPPhire, N and  PUSH BUTT. Hopefully you are now back in  the airlock, safe and sound!"
   1 "  The programmers of this game seem to    delight in revealing objects or obvious   actions which, if taken or performed      immediately, will spoil the correct       sequence and foil you."
   1 "  The next thing is to drop the three     treasures you have - bar, rug and brooch -in the study, then return to the bedroom  and blow the whistle to transport yourselfto the hilltop."
   1 "  The beggar in the wooded glade will giveyou a golden coin in exchange for the     fish. Return to the lake to catch another fish. The net will not be required again."
   1 "  South of the hilltop, you can repair thebridge with the rope and planks."
   1 "  South again to a room level with the    seabed, then east into the airlock. From  here on, you need to be very careful with your typing...one wrong move and you're   dead!"
   1 "  Smelling the flowers will make you      sneeze, and as you pull out a handkerchiefyou find a key."
   1 "  Plant the seeds in the vegetable plot,  water them and collect the carrots. You   may now drop the can."
   1 "  On your way, you should collect twelve  treasures, which must be taken to the     study in the mansion. The final treasure, to score 100, is the Golden Apple itself."
   1 "  Now, if you have been a good litle      adventurer and made a proper map, you     should know how to get back to the metal  corridor via the bottom of the pit (using the taxi again to cross the drop) and be  able to find a blue room to the south."
   1 "  Now you should blow the whistle on the  hilltop to return to the mansion and drop the next three treasures - diamond, coin  and onyx sculpture - in the study."
   1 "  Now is the time to explore the mansion. Unlock the front door and examine a       painting to find another treasure, a      brooch, then climb the table in the diningroom to find a lamp."
   1 "  Not a large adventure, compared to some,as it has only 65 locations, but quite    complicated and very enjoyable."
   1 "  North of the computer room is a tiny    room with a shimmering light. GO LIGHT andyou will be transported to where you      started, on a road near the mansion."
   1 "  North from here, you will arrive at a   dark cave. ON LAMP to proceed, then OFF   LAMP to get rid of the shadow in the      spooky room."
   1 "  Must be your mansion - this is the frontdoor key! Don't open the door though -    things to do first."
   1 "  Make your way to the study and drop the six treasures you now have - glove, ruby, emeralds, sapphire, ring and jewellery.   Your score should now be 92 for 12        treasures."
   1 "  Here is a panel, which you slide, then  GO OPENING to a steep slope. ROLL SPHERE, then go east and get glass. SPRAY GLASS   now and you will have a mirror. The tin isno longer required, so drop it and get thering."
   1 "  Go north to find a tin of spray paint,  then from the airlock GO EXIT and continuewest to the computer room. Examine the    computer then TYPE 2B (that's what the    parrot said!) and you will find some      jewellery. Get it and go back to the edge of the drop and GO TAXI."
   1 "  GO SAFE, then HOLD MIRROR and GO        CHAMBER. The mirror turns Medusa to stone,so you can get the golden apple. Return tothe study and drop the apple to complete  the game with a full score."
   1 "  GO PIT now, then west to the edge of a  drop, where there is a flip switch high onthe wall. You can't reach it, but THROWingthe knife will do the trick and a hover   taxi will appear."
   1 "  GO PASSAGE to a light green room and    collect a sphere, then find a soft        corridor and DIG to reveal a pit."
   1 "  GO HOLE now, to find a rope and a       shovel. In this area, you will find a     stalactite - climb it to find a stone,    drop the stone in the pool of liquid in   the round cave. You can now pull the plug to get a diamond."
   1 "  Forget this for a moment - it will stillbe there when you come back."
   1 "  Find the empty watering can and the     seeds in the greenhouse, then, after      filling the can by a stream, climb a tree to find an axe."
   1 "  Find a red room east of the metal       corridor and SING at the glass case. Well,what do you know! It shatters and you finda pot of emeralds."
   1 "  Do not investigate the pit yet, but dropthe shovel and continue south to a black  room where you will find a box. Unlock it to find a silk glove."
   1 "  Collect this and the planks you have    just made (you won't need the axe again)  and then go and do a bit of gardening."
   1 "  Collect the matches and wander around   until you find a flower garden."
   1 "  Blow the whistle again, in the bedroom, and from the hilltop make your way to the harbour and go ship again, but this time  SAIL away and you will find yourself on a strange beach with a wreck."
   1 "  Are you still carrying the carrots? The sad guard, if you examine him, needs      these, then you can pass him."
   1 "  (NEXT PROGRAM)"
   1 !x`6\#6Y##6
   1  1986 s.a.e.c.
   1    S.A.E.C.  1986"
   1         @  
   1            By EIGHTH DAY SOFTWARE*A